Game Rules
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Winning against your friends at any card game was never so easy. Just select your favorite card game from the list below to learn about that game in depth. HOYLE provides you with the authentic rules of the game, key strategies and valuable tips & tricks. If you are having difficulty finding rules to you favorite Hoyle games please visit our web forums at http://forums.encoreusa.com/tt.asp?forumid=153, where you can discuss different aspects of the games, get tips and make suggestions that could improve game play. Your Hoyle Team
BlackjackHow the Game Is Played Blackjack is played between a dealer and group of players. The object of the game is to beat the dealer (not the other players) with a hand of cards that does not go over a total of 21. Blackjack can be played with a single deck or multiple decks. The value of the hand is the sum of its cards: · Face cards count as 10. · Aces count as either one or 11, player’s choice. · All other cards count as their face value. Play begins with each player placing a bet. In games using three or more decks, the dealer pulls cards from a plastic or wooden box called a shoe. Otherwise, he deals from his hand. Each player and the dealer receive two cards. The first two player cards are dealt face down for single-deck games and face up for multiple-deck games. In all games, the dealer receives one card face down and the rest face up. The dealer’s first face-up card is called the upcard. The dealer’s face-down card is known as the hole card. After the initial deal, each player can hit (draw cards) until they want to stand (stop drawing), or until the hand busts (goes over 21). Players can hit or stand on any card total of 21 or below. After the players have completed their turns, the dealer must draw cards as long as his or her total is less than 16 and must stand when the total is 17 or more, unless the game setting requiring the dealer to hit on a soft 17 (an ace and a 6) is turned on. Winning and Losing You win at Blackjack by beating the dealer’s hand.You must hold a hand equal to or less than 21 that also beats the dealer’s hand. If the first two cards you receive are Blackjack (total 21), and the dealer does not have Blackjack, you win immediately. If you bust (go over 21) or the dealer has a hand of 21 or under that is greater than yours , then you lose your bet. If you stand with any total under 21 and the dealer busts, then you win your bet. If you tie the dealer, it is called a push, and neither side wins. Beating the dealer pays even money, except for Blackjack. If the player has Blackjack and the dealer dos not, it pays 3 to 2. Doubling Down When you double down, you place a matching bet next to your original bet and receive one and only one additional card, which completes your hand. This option makes it possible for you to double your bet under favorable conditions. When your hand is strong and the dealer’s is weak, you should take advantage of the situation by doubling down. It is a vital method of offsetting the house advantage. For example, when you’re dealt a 5 and 6 (totaling 11), it is usually desirable to double down, since your odds of getting a 21 (by receiving a 10 or face card) are very good. The strength shown by the dealer is also a factor in the decision to double down. When dealer is weak (a 4 to 6 upcard), doubling down will be more advantageous. Splitting Pairs Splitting pairs is another key strategy for the Blackjack player.You can split when dealt a pair of any kind (e.g., two aces). To split your pairs, you separate the identical cards, leaving them face up, and place an amount of chips equal to your original bet in front of your new hand.You then proceed to play each hand independently, requesting hits or standing, as desired.You can win, lose, or bust with either or both hands. Surrender If the dealer does not have Blackjack, players have the option to surrender, and lose only half their original bets. Surrendering is only an option before a player has opted for a hit, and it is an optional setting in Hoyle Casino. When you surrender, the dealer will take your cards and half your original bet. Although it’s not generally to your advantage to surrender, it can be useful when your hand is weak (e.g., a 16), and the dealer is showing a powerful upcard (e.g., an ace). Insurance When the dealer’s upcard is an ace, he or she will ask the players if they want to buy insurance. Insurance is actually a type of secondary bet; you are betting that the dealer has a Blackjack. To take out insurance, place up to half your original bet in the “insurance” area marked on the board. The dealer will then check the hole card to see if it’s a Blackjack. If the dealer does indeed have a Blackjack, your are paid off at 2 to 1, however, you also lose your original bet. If the dealer does not have a Blackjack, you lose the insurance bet. Play continues as normal. Do not take insurance unless you are counting cards and know exactly when it is favorable to do so. Strategies for Winning Blackjack Success at Blackjack is not the result of intuition, but of mathematics. Julian Braun, an IBM computer expert, ran nine billion Blackjack card combinations based on one-to eight-deck Blackjack games. The fundamental system strategy tables (see below) are based on the data unearthed by Mr. Braun when four decks are in play. Making decisions based on these findings is the foundation for good Blackjack play. Players who apply the information found in these tables can reduce the house advantage down to between one percent and two percent. Additionally, a simplified card-counting method can actually give you the advantage over the house. Using these methods properly only requires you remember a single number, rather than an exact list of cards that have already been played. Hitting or Standing You may be tempted to hit or stand solely on the basis of the cards totals you are holding, but you must always consider the dealer’s upcard when deciding to hit, double down, split, or surrender. For example, it may seem obvious to hit a hand of 12. If the dealer is showing a 4, 5, or 6, though, your odds of winning are better if you stand, because the dealer must hit on 16, and has a good chance of busting.You can use this rule to your advantage by knowing when to stand, even if your hand total is not close to 21. Winning at Blackjack is all about gauging your hand’s potential versus the degree of threat posed by the dealer’s upcard.Your strategy for hitting should depend upon these factors. The degree of threat posed by the dealer’s upcard is described here: Dealer’s Upcard Potential Threat Ace Extreme danger, a loss is likely. 10 to king Big trouble.You’ll be lucky to push. 9 You’re a little uptight and maybe in trouble. 7 to 8 Breathe a little easier. The dealer is beatable. 4 to 6 Looking good.You are in the driver’s seat. 2 to 3 Wait and see. Be cautious. The threat posed by the dealer’s upcard is arrived at by simple arithmetic. The prevalence of 10s and face cards (accounting for 16 out of every 52 cards) makes the dealer highly vulnerable when showing an upcard of 4, 5, or 6. His hole card is likely to put him in the 12 to 16 range, forcing a hit, probably resulting in a bust.You need to know the degree of threat the dealer’s upcard represents, and it should impact your decision whether to hit. Hard Hand Strategy If your hand totals 13 to 16, only hit if the dealer is strong (9 upcard or better) or showing the 7 or 8. The 7 or 8 forces you to hit, because it is possible that the dealer will end up with a low hand (totaling 17 or 18), which still beats your 13 to 16. If your hand totals 12, you should always hit unless the dealer is very weak (showing a 4 to 6), and therefore likely to bust. Soft Hand Strategy Always stand when you have an ace and an 8 or better (i.e., any hand totaling 19 to 21). An ace and a 7 (totaling 18) is relatively weak if the dealer is showing strength (9 or better), and you should hit. Always hit when holding an ace and a 6 or less. Normally you wouldn’t hit on 17 or 18. However, the flexibility of the ace in soft hands allows you to hit when you wouldn’t with a hard hand of the same value. Doubling a 9:You should double down a 9 only if the dealer is weak (3 to 6). Doubling otherwise is a poor bet, because the dealer is not as likely to bust. Doubling Down Doubling down is a powerful play, because it allows you to increase your bet after seeing favorable cards. It is one of the primary means of offsetting the house advantage, but you must know when to do it. When you can double down varies depending upon the game settings.You can set the game to allow doubling down only on 11s, on 10s and 11s, or on any two-card combination. Hard Hand Doubling Strategy Statistically, doubling down is wise when your hand totals 9 to 11, because a 10 or a face card would give you 19 to 21. Doubling an 11: The best hand to double down with is an 11, and you should do so unless the dealer shows an ace. Doubling a 10: If the dealer shows a 9 or less, double down. A dealer 9 is strong, but you still have the statistical advantage. Doubling a 9:You should double down a 9 only if the dealer is weak (3 to 6). Doubling otherwise is a poor bet, because the dealer is not as likely to bust. Soft-Hand Doubling Strategy The main strategy here is to take advantage of a weak dealer upcard (4-6). When the dealer is weak, it’s time to pounce! However, you don’t want to double down if you have a hand totaling 19 or 20, because you may ruin your already strong hand. Doubling an Ace, 8-9: Never hit on a hand this strong! Doubling an Ace, 6-7: Double the bet and whenever the dealer is weak (4 to 6). Additionally, doubling down against the dealer’s 3 is recommended. Although the dealer is not as likely to bust with a 3 as with a 4 to 6, the odds are still in your favor. Doubling an Ace, 4-5: Double down only if the dealer’s upcard is a 4 to 6. If the dealer’s card is lower than 4, chances are they will not bust. Doubling an Ace, 2-3: Double down only when the dealer has the highest probability of busting, with a very weak upcard (5 to 6). Splitting Pairs Strategy Splitting pairs is critically important to your success at the Blackjack table. If you don’t split when the cards warrant doing so, the house advantage rises dramatically. In Hoyle Casino, you can split pairs as desired, but split aces can only be hit once. What pairs should you split? For starters, never split 10s and face cards! The rules allow you to split any cards with a 10 value, such as a jack and a queen, even though they’re not technically a pair. This is because breaking up your 20 is a bad move, so the house is happy to let you split all the 10s you want. All pairs are discussed below. Splitting Aces: Always split! Your odds of getting two very high hands (maybe two 21s) are tremendous. Splitting 10s: Never split! Splitting 10s is always a no-no, unless you really want to lose your bankroll to the house. Splitting 9s: It is best to split 9s when the dealer is relatively weak (2 to 6 upcard) so that you can leverage the dealer’s vulnerability with an additional bet. If the dealer has an 8 upcard, then you split 9s, because you might catch 10s which would give you winners (19s over the dealer’s 18). If the dealer has a 9 upcard, then you split 9s because the dealer likely has 19, which beats your 18 if you stand. Splitting against the dealer’s upcard of 7 is inadvisable because, statistically, he or she is liable to end up standing pat with a 17, which you already have beat with an 18. Splitting 8s: Always split! With two 8s, it’s acceptable to split against the dealer no matter what the dealer shows, even if the dealer shows an ace. Split 8s against the dealer’s ace? Lose twice the money? At first this seems like a bitter pill to swallow. The fact is, however, keeping the 8s leaves you with a lousy 16, virtually a guaranteed loser hand. Splitting the 8s increases your chances of winning just enough to make splitting it worthwhile. Splitting 7s:You should split 7s if the dealer’s upcard is 7 or less. A total of 14 is weak. Starting two new hands with 7s is likely to result in two 17s. If the dealer has an 8 to ace upcard, then you want to stand because you’re better off losing one bet (against the dealer’s likely 18 to 21 vs. your 14) than two bets (dealer’s 18 to 21 vs. your likely two 17s). Splitting 6s: Split these hands if the dealer’s upcard is 6 or less. Splitting 6s is risky, because you are likely to get two 16s. Therefore, you only do it when it looks like the dealer will bust (dealer’s upcard a 2 to 6). Splitting 5s: Never split! A pair of 5s combine for a strong 10. Separately, they will likely catch a 10 and form two miserable hands and one or two probable busts. Consider the 5s inseparable. Splitting 4s: It is unwise to split 4s unless the dealer is showing a 5 or 6. Splitting the 4s results in two weak hands (catching 10s will make them 14s). Therefore, you only want to split the 4s if the dealer is in an even more precarious situation than you are (i.e. he or she is holding a 5 or 6). Splitting 2s and 3s: Split these hands when the dealer is relatively weak (showing a 7 or less). Against a 7, your long-term winnings will be marginal. However, against the other, weaker hands, consider a split mandatory. Re-splitting The same strategies apply for re-splitting hands as for splitting hands. For example, if you split a pair of aces, and are dealt a third ace, of course you should re-split again. After all, if you had confidence enough to split the first time around, why change your mind now? Don’t waffle, or you may end up confused. Re-splitting is a powerful tool for evening the odds that normally favor the house. Doubling After a Split Depending on game settings, you may have the option of doubling down on one or both hands following a split. All recommendations for doubling also apply following a split. Surrendering Strategy In a late surrender, the dealer first checks his or her hole card for Blackjack. In an early surrender, you can turn in your hand before the dealer checks the hole card. Early surrender is not an option in Hoyle Casino. Surrender is only advisable when your chances of busting are very high, and the dealer has a very strong upcard. Surrender on a 16: If the dealer upcard is a 9 to ace, save half your bet and surrender. The dealer likely has a strong hand (19 to 21) and you will likely bust if you hit. Surrender on a 15: If you’re holding a 15, only surrender if the dealer’s upcard is a 10. If the dealer’s upcard is an ace, it’s better to hang in there and not surrender. The dealer must reveal Blackjack (if they have it) before you surrender. Therefore, if the dealer has an ace showing and they do not reveal Blackjack, you already know they do not have a 10-value hole card.You can beat many of the dealer’s possible hole cards, so don’t surrender. Surrender on a 14: Avoid this. Despite the prevalence of 10- value cards, your chances of drawing an 7 to ace are not bad. Buying Insurance When you buy insurance, you bet on the probability of the dealer having Blackjack. You can only make this bet when the dealer’s upcard is an ace.You bet half of your original bet that the dealer has Blackjack. If they do, the bet pays 2 to 1. If an ace is the dealer’s first upcard, the dealer must ask each player if he or she wants to buy insurance. After all insurance bets are made, the dealer checks the hole card. If the hole card is a 10-value card, the dealer shows the Blackjack to all players and pays off winning insurance bets. If the hole card does not make Blackjack, the dealer collects losing insurance bets and continues play without showing the hole card. Unless you have been counting cards (see section on counting cards) and know the deck is extremely rich in 10-value cards, the odds are against you and you should not make this bet. Card-Counting Strategy The strategies outlined so far assume a balanced deck. Card-counting is used to make decisions based on the cards remaining in the deck or shoe. Card-counters keep track of the cards as they are dealt, but they pay more attention to the ratios of important cards rather than knowing exactly which cards are left in the deck. Cards are usually counted in ratios of large cards to small cards. One common system, developed by a mathematician named Dr. Edward Thorpe, assigns the following values to each card that is removed from play: 2, 3, 4, 5, 6 = +1 7, 8, 9 = 0 (neutral cards) 10, J, Q, K, A = -1 For example, after one hand in which a 10, 10, J, Q, A, A is played, the count will be - 6. This is called the running count. This count reflects the balance of 10-value cards (and aces) to low cards (2, 3, 4, 5, 6) as they are dealt. To accurately apply the running count, you must also factor in the number of card decks being used. The result of this calculation is called the true count. The true count is obtained by dividing the running count by the number of half decks (26 cards per half deck) remaining to be dealt. The true count is often a more accurate indicator than the running count, because it accounts for the number of decks used in a game. The true count can be calculated at any time. For this reason, the running count is the number you must remember each hand. True Count Example A single deck of cards is used for this example. The low cards to be counted are 2s, 3s, 4s, 5s, and 6s. The high cards to be counted are aces, 10s, and face cards. The deck starts with sixteen (16) 10-value cards and sixteen low cards. In a game with two players (and the dealer of course), at the end of the first round of play, assume the running count is +2. The dealer has a 3, 4, and 10 (+1), the first player has a 2, 6, and Q (+1), and the second player has a 7 and 9 (0). This adds up to +2. This count indicates there are two more high cards than low cards left in the deck. Eight cards were dealt, which means that four small cards and two 10-value cards were played. The deck now holds 14 high cards and 12 small cards. The running count (+2) indicates a favorable count, but the deck still holds a high number of small cards. Now assume 30 cards have been dealt and the running count is still +2. The deck now holds 10 high cards and eight low cards. Though the running count is the same, the deck is actually much more favorable to the player than when only eight cards had been dealt. The true count is determined by dividing the running count by the number of half decks remaining to be dealt. After eight cards have been dealt, almost two half decks remain. The running count divided by two equals +1. The running count after eight cards is +2; the true count is +1. The true count is already slightly more accurate in weighing the higher number of small cards remaining in the deck. After 30 cards have been dealt, the running count (+2) is divided by 0.5 (half of a half deck). The running count after 30 cards is +2; the true count is now +4. In this game, where the running count stays at +2, as more cards are dealt from the deck, the true count shifts in favor of the player. How to Read the Count A higher count (any count with a plus [+] sign) means more low cards than high cards have been dealt, so the deck is loaded with high cards, which is more favorable to the player. A deck rich in high cards favors the player, because the player has a better chance of drawing Blackjack. This is important because Blackjack pays better to the player (3 to 2) than for the dealer. Also, when the count is high the dealer is more likely to bust, because they must draw on any hand below 17. Conversely, a lower count means more high cards than low cards have been dealt, so the deck is more favorable to the dealer. The dealer will bust less often with a lower count. A neutral count is neither favorable or unfavorable. Using the Count When Betting You can use the true count to determine how much to raise or lower your bet. Obviously, you want to be betting more when the count is higher to take advantage of your increased probability of winning. Use the following table as a guideline for betting based on the true count. Multiply the unit number by the amount of your minimum bet. If the true count is: Bet this amount: Any negative number . . . . . . . . . 1 unit 0 . . . . . . . . . . . . . . . . . . . . . . . . . 1 unit +1 . . . . . . . . . . . . . . . . . . . . . . . . 2 units +2 . . . . . . . . . . . . . . . . . . . . . . . . 3 units +3 . . . . . . . . . . . . . . . . . . . . . . . . 3 units +4 . . . . . . . . . . . . . . . . . . . . . . . . 4 units +5 . . . . . . . . . . . . . . . . . . . . . . . . 6 units +6 . . . . . . . . . . . . . . . . . . . . . . . . 6 units +7 . . . . . . . . . . . . . . . . . . . . . . . . 8 units +8 . . . . . . . . . . . . . . . . . . . . . . . . 10 units +9 and above . . . . . . . . . . . . . . . 12 units (or maximum bet) Counting Aces It is also important to know whether the deck is ace-rich, ace-poor, or neutral. The running count and true count include aces in the high-card count. However, it is also useful to keep track of the number of aces left in the deck. A deck that is full of high cards but also ace-poor yields few Blackjacks. Because a deck holds four aces, normal distribution is two aces per half deck. If one ace or zero aces are dealt in a half deck (on average), the remaining half deck is acerich. If two or more aces are dealt in a half deck (on average), the deck is ace-poor. When the true count is positive and the deck is ace-rich, you may want to add an extra unit to your bet. Conversely, if the deck is ace-poor, you may want to subtract a unit from the bet. Counting cards is an effective way to get an edge while playing Blackjack in Hoyle Casino, however, real casinos frown upon card counting, and will eject any card counters they catch. Blackjack Strategy Highlights • Learn the fundamentals of hitting, standing, doubling down and splitting.You can use the chart on page 24 as a reference while you play. • General rule: be conservative about hitting when the dealer has a weak upcard (3, 4, 5 or 6). • General rule: be aggressive about hitting when the dealer has a strong upcard (A, 10, 9 or 8). • Raise your bet if you know the deck contains a high percentage of 10s and aces, |
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