Game Rules
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Winning against your friends at any card game was never so easy. Just select your favorite card game from the list below to learn about that game in depth. HOYLE provides you with the authentic rules of the game, key strategies and valuable tips & tricks. If you are having difficulty finding rules to you favorite Hoyle games please visit our web forums at http://forums.encoreusa.com/tt.asp?forumid=153, where you can discuss different aspects of the games, get tips and make suggestions that could improve game play. Your Hoyle Team
3 TowersGoal: Get the highest score possible by removing cards from the towers before time runs out. Get points for removing cards, for clearing an entire tower, and for making runs. 3 Towers has two rounds of play; each round lasts 60 seconds. Finishing the second round with more than 50,000 points earns a bonus round. Finishing the bonus round with 75,000 wins the game. How to Play One card is flipped from the stock pile; this is the upcard. Click a card in the tableau that is one higher or one lower than the upcard to move that card to the deck, then click another card one higher or lower than that upcard, and so on. For example, if a 5 is on the deck, you could click these cards on the tableau, in order: 6, 7, 8, 9, 8, 7, 8, 9. You can wrap from king to ace and from ace to king. When you cannot find a card higher or lower than the upcard, click the stock pile to get a new card, and try again. When you've played as much as you can, click the Take Score button. The game proceeds to the next round (or ends, if you're on the last round). Scoring You get 100 points for each card you clear from the tableau. Clearing additional cards after the first card, without having to flip up a card, is a run. The number of current runs is shown on the screen. Each time you add a card to a run, you get 100 more points for that card. For example, if you have cleared 4 cards in a row, you get 100 for the first card, 200 for the second card, 300 for the third card, and 400 for the fourth card. As soon as your run ends (and you have to click the stock pile to get a new card), your number of runs is reset; the first card you clear is again worth 100, and additional cards in a run increase the score. Each time you have to click the stock pile to get a new card, your score is decreased by 100 points. Clearing a tower is worth 5,000 points. Clearing a second tower gives you 10,000 points, and clearing the third tower gives you 15,000 points. Finishing a round quickly gives you a time bonus. You get 100 points for each second remaining on the clock when you click the Take Score button. Strategies |
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